using System;
using UnityEngine;
namespace DanielSig.Geometry
{
	public interface IDirection
	{
		string ToString ();
		Vector2 angles
		{
			get;
			set;
		}
		float xAngle
		{
			get;
			set;
		}
		float yAngle
		{
			get;
			set;
		}
		Vector3 vector
		{
			get;
			set;
		}
		float x
		{
			get;
			set;
		}
		float y
		{
			get;
			set;
		}
		float z
		{
			get;
			set;
		}
	}
}

